![]() ![]() When I woke up next morning I realised that this is the game I have to make now.Ī: It's a fact the game has little to do with actual mosh pits (the weird bumpy dance thing people do at rock concerts), but as this was the working name, pertaining to the caption of the "original GIF", I decided to keep it as the in the game, the entire world has become a giant mosh pit that never stops.Ī: Yup, check out the Community Hub for a link to that!Ī: Haha, no. I started punching the humans around but it was no fun, so I cranked up the punch strength, albeit a bit too high and ended up producing a GIF of me punching these humans that promply went viral. This is the AI that drives all the humans in the game even now. I used a human model I have created back in October 2015, and since I had no AI and wanted to interact with the humans quick, I added a simple AI algorithm: if chest is below 1m, bump chest up. After playing some games, I decided to give it a shot and create something. The development began in April 2016, when I got my hands on the Vive Development Kit. In VR, nothing really exists, so you can lift everything up easily, punch with near-infinite strength and wreck total havoc to the extent where physics engine can't cope up anymore. The idea behind Mosh Pit Simulator is, that you are inside a video game, with those weird humans, all governed by video game rules, but since you wear VR goggles, not all of the rules apply to you. Hell, it will let you create things you can destroy later and it will allow you to share the destruction with your friends, people on the Internets, and any passing alien spaceships that somehow end up picking up your stream. ![]() Thus, I decided to create a game that will let you destroy everything. There are many VR games out there and every time I try to play one, the first thing I try to do is destroy everything around me, and most of the titles are rigged to prevent me from doing that, and to keep me focused on the actual point of the game. ![]()
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