![]() ![]() Me (, 9:29:49 AM): I've actually noticed that every picture mode (including Calibrated Dark which i'm currently using) allows you to turn on "Game Low Latency" under the ProGaming Engine settings. Me (, 9:24:59 AM): Are you able to clarify about the input lag not being affected by picture mode, but rather by which HDMI port you're using? Is that true? Joann (, 9:26:47 AM): It should be in the picture settings for the Game mode. ![]() Below is a copy of a section of our chat transcript: u/keiththedrummer was told that picture modes don't affect input lag, but rather, different HDMI ports do. And I do believe it's because my PS4 can only output up to 1080p whereas my PC is outputting at 4k. I believe for this, we'll have to wait for Vizio's firmware update. I am currently NOT able to regain picture settings when using my base PS4. Make sure your Vizio is also set to "Auto" or "YCbCr" under Picture->Input Picture Settings->Color Space Range. Once I did this, my vizio settings returned and I confirmed I can change them even while playing a game and can see the picture change as I change settings. I was able to regain access to picture settings on my vizio by going into the Nvidia Control Panel and doing the following: Display->Change Resolution->Under section 3 click "Use Nvidia color settings"->"Output color format" select "YCbCr444". I also did some testing of my own last night with my PC (nvidia gtx 1660 super). I asked if there was an ETA for this fix and she said that there currently is not, but my feeling is that they are well aware and it shouldn't be a very long time (but this is my own speculation). First, she reconfirmed what u/keiththedrummer reported from his customer service conversations that Vizio is aware of people having missing picture settings and they are indeed working on a fix. Two thumbs up!) and got some clarification on a couple things. UPDATE: Spoke with customer service today (Joann, very informative and nice. Is anyone else with any model of the current gen Vizios experiencing this issue? Have you found any fixes? Thanks! ![]() This guy is having my exact issue, but I tried applying his fix and no combination of settings resolved the issue for me. For whatever reason, I'm not able to access many basic picture settings like tint, color, sharpness, etc. GetComponent().sprite = Sprite.Create(mapTexture, rec, new Vector2(0.5f, 0.I have an M50q7-H1 that I connect to a regular ps4 and an nvidia pc. last number changes pixels per unit, w$$anonymous$$ch would allow the resolution of the texture to be increased ![]() Rect rec = new Rect(0, 0, mapTexture.width, mapTexture.height) MapTexture = map.GetComponent().mapTexture Public class miniMapControl : MonoBehaviour to Do t$$anonymous$$s you use "texture.mipMapBias = -x" using System I was using a 10,000 x 5000 pixel texture for my game map, and when the camera was pulled far away from the sprite to show the whole map, the texture on the sprite would blur to w$$anonymous$$te as if there was fog over it. Set the texture mipMapBias to a large NEGATIVE number. T$$anonymous$$s annoyed me for literally an entire week. ![]()
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